Teaching ethics to engineers through gamification and role-playing as teaching and learning strategies. (#2712)
Read ArticleDate of Conference
July 15-17, 2026
Published In
"Engineering without Borders: Artificial Intelligence, Knowledge, Innovation, and Alliances for a Future from the Americas"
Location of Conference
Santiago (Chile)
Authors
Alarcón, Felipe
Ales, Bastian
Alvear, Gabriela
Hueche, Clementina
Abstract
This article presents an analysis of the implementation of gamification and role-playing as teaching and learning strategies for professional ethics in first-year engineering students. The research design is descriptive and cross-sectional, combining an analysis of student performance in a group-based assessed activity with a survey administered to participating students. The activity consisted of a simulation game where teams had to design and build a bridge with a limited budget and fluctuating material prices, a scenario designed to generate ethical conflicts. Students were required to identify and justify potential ethical violations, relating their decisions to the professional code of ethics for engineers. A 19-item Likert-scale questionnaire was administered to 219 students to assess their perceptions of the activity. The analysis of the results indicates the relevance of the applied strategies for first-year students, showing ease in identifying ethical actions and principles, but not in justifying them. Demonstrating that gamification and role-playing promote experiential learning and contribute to the development of ethical awareness in the training of engineers from their earliest levels of education.