Systematic Review on Graphic Design to Optimize Interactive Learning in Rural Areas (#579)
Read ArticleDate of Conference
July 16-18, 2025
Published In
"Engineering, Artificial Intelligence, and Sustainable Technologies in service of society"
Location of Conference
Mexico
Authors
Monzon Ancco, Solmaria
Prado Moreno, Brandon
Macabeo Barriga, Manuel
Rada Mota, Luis
Abstract
The aim of this systematic literature review (SLR) is to analyze graphic design in optimizing interactive learning, with a particular focus on rural contexts. The methodology used was PICO and PRISMA, encompassing a comprehensive analysis of studies published between 2020 and 2024 in academic databases. The review explores previous research related to visual interfaces, immersive technologies such as augmented reality (AR) and virtual reality (VR), as well as hybrid methodologies, including problem-based learning (PBL) and gamification. The results show that these tools have significantly contributed to improving accessibility, student motivation and the understanding of complex concepts. But there are critical gaps, such as the long-term sustainability of these solutions and their personalization for students with diverse cognitive abilities. In technical disciplines such as engineering and computer-aided design (CAD), virtual laboratories and online learning platforms have proven effective in improving information retention. It is concluded that interactive graphic design is positioned as a key tool for creating participatory educational environments. It is recommended to develop accessible and culturally relevant technologies, design inclusive tools for students with diverse abilities, and foster institutional collaborations to ensure sustainable implementation.