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Impact of online video games on academic performance and mental health in university students: a systematic review (#2089)

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Date of Conference

July 16-18, 2025

Published In

"Engineering, Artificial Intelligence, and Sustainable Technologies in service of society"

Location of Conference

Mexico

Authors

Suxe Ramírez, María Alicia

Miranda Saldaña, Rodolfo Junior

Castro García, José Heiner

Abstract

This SLR proposed as an objective to know the relationship of online video games with mental health and academic performance of university students, for the search of information was used two databases Scopus and WoS, between 2020 and 2024, selected 46 articles using the PRISMA and PIO, a bibliometric analysis was performed using the VOSviewer tools to obtain a deeper insight into the research and Bibliometrix to represent more relevant sources and most cited documents worldwide, used quantitative and qualitative methods with a triple triangulation approach for literature review, structural equation modeling, correlation analysis, multilevel mixed models to examine the relationship between personality traits and partial least squares, the results evidence the negative impact on mental health associated with psychological problems similar to short video addiction, higher levels of anxiety and depression above moderate level of 26. 07% and 23.32%, having negative impact on academic performance, in conclusion there is a very significant and negative risk factor among online video games, deteriorating their mental health, increased levels of anxiety and depression affecting the emotional stability of college students, creating a vicious circle harming their academic performance

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