<< Back

StockOdissey as a Gamified Strategy for the Development of Competencies in Inventory Management and Control (#985)

Read Article

Date of Conference

July 17-19, 2024

Published In

"Sustainable Engineering for a Diverse, Equitable, and Inclusive Future at the Service of Education, Research, and Industry for a Society 5.0."

Location of Conference

Costa Rica

Authors

Velez Estrada, Deicy

Castro-Zuluaga, Carlos Alberto

Abstract

This paper introduces StockOdissey, a gamified tool designed to enhance teaching and learning processes in the field of Inventory Management and Control. The tool incorporates an interactive design that utilizes challenges, levels, and rewards to motivate students, fostering the acquisition of knowledge through experiential and dynamic learning. Additionally, it integrates competitive elements to boost intrinsic motivation during interaction. The article describes the gamified system, its application in teaching, and presents positive results from a pilot test conducted at a higher education institution in MedellĂ­n, Colombia. Findings indicate a favorable response from students, demonstrating a high level of satisfaction, improved comprehension of concepts, and increased motivation to learn compared to traditional lectures. Thus, gamification emerges as an additional technique that educators can explore to enhance their students' learning experiences.

Read Article