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TRIP a-Bike: An Interactive Educational System for Learning English as a Second Language (#1873)

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Date of Conference

July 17-19, 2024

Published In

"Sustainable Engineering for a Diverse, Equitable, and Inclusive Future at the Service of Education, Research, and Industry for a Society 5.0."

Location of Conference

Costa Rica

Authors

Ciccarelli, Santolo

Peña, Daniel

Ferraro, Francesco V.

Martinez-Santos, Juan Carlos

Puertas, Edwin

Abstract

This article presents TRIP a-Bike, an innovative solution addressing the persistently low levels of English proficiency in Colombia. Leveraging artificial intelligence and gamification, TRIP a-Bike is a multi-dimensional teaching model for mobile devices and stationary bikes. In response to historical language teaching challenges, the app seeks to engage students through aerobic activities and a specially designed video game focusing on grammar, vocabulary, reading, and conversation skills. Inspired by the theory of embodied cognition, the app uses body movements to enhance knowledge acquisition. The playful approach includes scores, challenges, and avatar improvements, encouraging motivation and interaction. Initial implementation shows promising results, underscoring the potential of TRIP a-Bike to revolutionize language learning in Colombia, especially in contexts with limited educational resources.

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