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Teaching Model of Object Oriented Programming based on Video Game Development and applying Software Project Management and Scrum

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Date of Conference

July 18-22, 2022

Published In

"Education, Research and Leadership in Post-pandemic Engineering: Resilient, Inclusive and Sustainable Actions"

Location of Conference

Boca Raton

Authors

Aedo Lopez, Marco

Castro Gutierrez, Eveling Gloria

Abstract

This article presents the proposal of an object-oriented programming teaching model based on the development of video games and applying software project management and Scrum techniques, generating a motivating environment for learning. Teaching the object-oriented paradigm creates significant challenges that are not easy to deal with, even with a basic understanding of computer programming. It is proven that the teaching-learning process applying the proposed model to teach object-oriented programming concepts is effective and motivating, validating the model in video game development projects, performed validation at the Universidad Nacional de San Agustín de Arequipa - Perú in the Professional School of Systems Engineering, in the Fundamentals of Programming 2 course and takes into consideration the learning styles of post-millennials or Generation Z.

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