Design Of The Discord Application As An E-Learning Tool At The University Of Sciences And Humanities

Published in: Prospective and trends in technology and skills for sustainable social development. Leveraging emerging technologies to construct the future: Proceedings of the 19th LACCEI International Multi-Conference for Engineering, Education and Technology
Date of Conference: July 19-23, 2021
Location of Conference: Virtual
Authors: Dayana Ysla Espinoza (Universidad de Ciencias y humanidades, PE)
Andre Ocas Medina (Universidad de Ciencias y Humanidades, PE)
Laberiano Andrade-Arenas (Universidad de Ciencias y Humanidades, PE)
Full Paper: #9


Due to the covid-19, this 2020 the education gave a drastic change, we passed from the presence modality to the virtual one at the beginning of this year, arriving to use diverse tools of E-learning like Zoom, Meet, among others. Therefore our goal is the alternative use of another communication tool of the gaming community that is Discord. Using the Design Thinking methodology, we conclude that Discord meets all the requirements to be an E-learning tool. When it came to prototyping and running the virtual classroom in the application, they gave very good results within our university through a virtual classroom simulation. At the end of the simulation, a satisfaction survey was given to the participants that provided us with the data to conclude that the Discordia platform has enough services to conduct an online class.