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Enseñanza de la Introducción a la Programación utilizando Herramientas Lúdicas |
Published in: | Innovation in Education and Inclusion : Proceedings of the 16th LACCEI International Multi-Conference for Engineering, Education and Technology | |
Date of Conference: | July 18-20, 2018 |
Location of Conference: | Lima, Perú |
Authors: |
Leticia Laura Ochoa (Universidad Nacional de San Agustín, PE) |
Full Paper: | #176 |
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Abstract:This article describes the experience in teaching the introduction to programming to students of the Professional School of Medicine of the National University of San Agustín using ludic tools such as Scratch, Lightbot and App Inventor, which have allowed the understanding of the basic concepts of programming in an easy and entertaining way, motivating the learning process of the students. The use of visual programming tools allowed the students to create their own games and creative applications related to their professional career, strengthening the resolution of problems and favoring their active learning.
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