Design of a Mobile Game for Wireless Networks Planning LearningPublished in: | Global Partnerships for Development and Engineering Education: Proceedings of the 15th LACCEI International Multi-Conference for Engineering, Education and Technology | | Date of Conference: | July 19-21, 2017 | Location of Conference: | Boca Raton, FL, United States | Authors: |
Catalina Aranzazu-Suescun, MSc.(Florida Atlantic University, USA)
Luis Felipe Zapata-Rivera, MSc(Florida Atlantic University, USA)
| Student Paper: | #SP530 | |
Abstract:Game based learning has been a polemic topic during
the last 10 years. There are different points of view between
those who think that games only develop skills related with
playing games such as: mental speed, reaction, connection
between thoughts and movements and concentration. And those
who think that additionally, games can improve the knowledge
acquisition in a specific topic. This research tries to show how
both sides can be integrated to create gamming experiences that
improve the student knowledge on wireless networks and make
use of the powerful qualities of gamming to engage the students.
This paper shows the implementation of an interactive game
created using the latest technology for games design over mobile
platforms. The game has been developed to improve the
students’ knowledge in the field of wireless networks planning.
It allows students to solve simple problems of antennas
distribution and progressively increase the level adding
constraints and including new concepts in the design of the
network. Basic elements of gamming were included such as
scores, badges, characters, levels and a special tutorial mode
that explain how to play the game but also mix the topic
concepts. The main goal of this game prototype is to create a
game experience that can be played by any person in the basic
level and with the acquisition of the knowledge the level of
difficulty in the game will increase. Our hypothesis is: if a person
masters this game he will also master the topic | |