Traditionally, inventory management has been taught using static exercises, and generally with a stable demand
pattern; however, in reality, inventories' behavior in dynamic and demand patterns are variable. Achieving a
learning that is close to reality is difficult, because of the time and the complexity of it, but there are tools that can
help in this process. One of this tools is the business game, in which close to reality business situations are
simulated and the user can interact; this leads to achieve more motivation, learning and profound learning. Using
the systems dynamics, methodology that allows the development of simulators, a business game was done to be
used as an academic tool that supports the processes of teaching-learning of inventory management with variable
demand and that can be used in the class of industrial logistics. This work presents the business game, its
characteristics, its development methodology and a pedagogical purpose for the application of the game in class.
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