Diseño y validación de un recurso educativo digital para el desarrollo de las competencias matemáticas para la vida de niños y niñas con Síndrome Down

Published in: Innovation in Education and Inclusion : Proceedings of the 16th LACCEI International Multi-Conference for Engineering, Education and Technology
Date of Conference: July 18-20, 2018
Location of Conference: Lima, Perú
Authors: Lucy Garcia (Universidad del Norte, CO)
Augusto Salazar (Universidad del Norte, CO)
Sayira Hernandez (Universidad del Norte, CO)
Full Paper: #524

Abstract:

The inclusion of the population with disabilities is necessary to achieve respect for their fundamental rights. To achieve this goal, an inclusive education is required supported by educational resources created to respond to the differences of each of the students in general and in particular those who are disabled as the population with Down Syndrome (PwDS). These resources must offer different models of performance, feedback, opportunities to practice and representation of information, among other aspects. Therefore, the objective of this project is to design a prototype of an inclusive educational video game that supports the development of mathematical skills for children's lives. Given the complexity of the project is not part of the scope of the same graphic design, the musical setting and the story of the game narration. On the other hand, the development was based on the SCRUM methodology, which allows to actively and continuously involve the stakeholders interested in the project. The video game consists of 7 activities that take place in the middle of a story about a child who will collaborate in a store of a shopping center and a clothing store. There the user will have to put into practice mathematical skills to solve problems of daily and occupational life. In the game script the design itself was integrated with more detailed descriptions of the activities, player movements, audio tracks, video and basic design of the screens and others. Subsequently, the prototype was created on the E-Adventure platform, validated by expert judgment with experience with PwDS. The results of the validation allowed to adjust the characteristics of the game to increase its functionality. However, the complexity of creating an inclusive educational video game was evident during this process, especially with regard to the absence of graphic elements and musical ambience.